Blog

Games as Data Factories: Surveillance, Telemetry, and Player Profiling

Games as Data Factories explores how modern video games collect behavioural data through telemetry, analytics, and player profiling systems. The article explains how surveillance, monetisation strategies, and game design optimisation rely on continuous video game data collection, raising important questions about gaming data privacy and player autonomy in the digital entertainment economy.

Virtual Reality Games and Embodied Media Experience: Links Presence, Immersion, and Regulation

Virtual Reality Games and Embodied Media Experience: Links Presence, Immersion, and Regulation examines how VR connects immersion, presence, and policy in digital environments.

Toxicity, Moderation, and Online Play Cultures: Platform Responsibility and Community Governance

Toxicity, Moderation, and Online Play Cultures: Platform Responsibility and Community Governance examines how gaming platforms and communities create safer, accountable multiplayer environments.

Games for Health, Training, and Behaviour Change: Evidence Based Assessment of Impact

Games for Health, Training, and Behaviour Change: Evidence Based Assessment of Impact explores how serious games create measurable outcomes through research-driven design and validated behavioural metrics.

Narrative Games as Interactive Cinema: The Evolution of Story-Driven Video Games

Narrative Games as Interactive Cinema examines how story-driven video games merge cinematic techniques with player agency, redefining digital storytelling and immersive entertainment.