Games as Data Factories explores how modern video games collect behavioural data through telemetry, analytics, and player profiling systems. The article explains how surveillance, monetisation strategies, and game design optimisation rely on continuous video game data collection, raising important questions about gaming data privacy and player autonomy in the digital entertainment economy.
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Virtual Reality Games and Embodied Media Experience: Links Presence, Immersion, and Regulation
Virtual Reality Games and Embodied Media Experience: Links Presence, Immersion, and Regulation examines how VR connects immersion, presence, and policy in digital environments.
Toxicity, Moderation, and Online Play Cultures: Platform Responsibility and Community Governance
Toxicity, Moderation, and Online Play Cultures: Platform Responsibility and Community Governance examines how gaming platforms and communities create safer, accountable multiplayer environments.
Games for Health, Training, and Behaviour Change: Evidence Based Assessment of Impact
Games for Health, Training, and Behaviour Change: Evidence Based Assessment of Impact explores how serious games create measurable outcomes through research-driven design and validated behavioural metrics.
Narrative Games as Interactive Cinema: The Evolution of Story-Driven Video Games
Narrative Games as Interactive Cinema examines how story-driven video games merge cinematic techniques with player agency, redefining digital storytelling and immersive entertainment.
Mythology, History, and Cultural Coding in Games
Mythology, History, and Cultural Coding in Games examines how video games borrow from myth and history, shaping cultural memory, identity, and power through interactive design.
Gender Representation, and the Politics of Play
Gender, Representation, and the Politics of Play examines how video games reflect power, shape identity, and exclude players through design and culture.
Loot Boxes as Financial Instruments in Modern Video Games
Loot Boxes as Financial Instruments explores how game reward systems replicate gambling mechanics and financial behaviour in digital economies.
Gamification vs Games: A Conceptual Confusion
Gamification vs Games: A Conceptual Confusion explores why game mechanics are often misunderstood, how design intent shapes engagement, and why games cannot be reduced to rewards.
User Generated Content Games and the Creator Economy
User Generated Content Games and the Creator Economy examines how play-driven platforms turn creativity into labour, reshaping value, work, and participation in gaming ecosystems.
