The article From Genre to System explores how traditional game genres are breaking down as modern games adopt hybrid gameplay systems. It explains how action, strategy, narrative, and social mechanics combine to create complex interactive experiences, shifting game design from fixed genres to flexible system-based frameworks.
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National Game Industries and Cultural Policy: What State Support Looks Like Beyond Subsidies
The article National Game Industries and Cultural Policy examines how governments support game development beyond subsidies. It explores policy tools such as education programs, innovation funding, infrastructure development, and cultural promotion that help build sustainable national gaming ecosystems and strengthen the global competitiveness of digital creative industries.
Games as the Dominant Cultural Form of the 21st Century: A Media Studies Perspective
The article Games as the Dominant Cultural Form of the 21st Century explores how video games have become a central medium in modern digital culture. It examines gaming’s role in media studies, interactive storytelling, online communities, and digital economies, highlighting why scholars increasingly view gaming as one of the most influential cultural forms of the contemporary media landscape.
Should Games Be Regulated Like Films? A Comparative Analysis
The article Should Games Be Regulated Like Films explores the ongoing debate around video game regulation. It compares film classification systems with gaming rating frameworks, explaining how interactivity, online environments, and evolving content create unique legal challenges for regulators and policymakers.
Are Games Media, Software, or Services? – Center for Media and Policy Research
The article Are Games Media, Software, or Services explores how different legal definitions influence the regulation of video games. It explains how games function as hybrid digital systems that combine media, software, and online services, and why these classifications affect copyright law, consumer rights, and digital platform governance in the modern gaming industry.
Games as Data Factories: Surveillance, Telemetry, and Player Profiling
Games as Data Factories explores how modern video games collect behavioural data through telemetry, analytics, and player profiling systems. The article explains how surveillance, monetisation strategies, and game design optimisation rely on continuous video game data collection, raising important questions about gaming data privacy and player autonomy in the digital entertainment economy.
Virtual Reality Games and Embodied Media Experience: Links Presence, Immersion, and Regulation
Virtual Reality Games and Embodied Media Experience: Links Presence, Immersion, and Regulation examines how VR connects immersion, presence, and policy in digital environments.
Toxicity, Moderation, and Online Play Cultures: Platform Responsibility and Community Governance
Toxicity, Moderation, and Online Play Cultures: Platform Responsibility and Community Governance examines how gaming platforms and communities create safer, accountable multiplayer environments.
Games for Health, Training, and Behaviour Change: Evidence Based Assessment of Impact
Games for Health, Training, and Behaviour Change: Evidence Based Assessment of Impact explores how serious games create measurable outcomes through research-driven design and validated behavioural metrics.
Narrative Games as Interactive Cinema: The Evolution of Story-Driven Video Games
Narrative Games as Interactive Cinema examines how story-driven video games merge cinematic techniques with player agency, redefining digital storytelling and immersive entertainment.
